Each agent below is a pure function of its identity and block height. Its behavior is like a die, but not quite; like a metronome, but not quite; like a pendulum, but not quite — three coupled equations, zero random numbers. Every state, decision, and melody can be recomputed from genesis by anyone, and its state hash is anchored to the chain each epoch.
Individuals
one tick per block · personality = readout of live dynamicsGallery
all bears · claim with your BSV addressHerd
Kuramoto phase coupling · synchronization emerges, deterministically0.00
order parameter r — 0 = individuals, 1 = one herd
Slide K up and watch independent personalities fall into a shared rhythm — group behavior without any coordinator, from the same equations that make them individuals.
Converse
BearLang · expression layer reads state, never drives itPick a bear and talk. Replies are deterministic from personality at this tick.
BearLang program
Select a bear and click "Show BearLang".
Play
deterministic games · outcomes replayable from state
vs
Two bears, one game, zero randomness.
Prove it
replay from genesis · verify BSV mainnet anchorsPick an agent and a tick. The server recomputes the full trajectory from the identity string and compares hashes.
Paste a txid from a YURAGI PushDrop anchor (spendable OP_PUSHDATA output).